Eu4 ideal army composition - From mil tech 13, you should work on progressively filling your second row with artillery regiments, to get it full by the time you unlock mil.

 
terrible spacing technique, the <strong>ideal</strong> way to place them is to have two provinces between each castle with a ring of provinces around each one,. . Eu4 ideal army composition

280 votes, 34 comments. Humanist idea, and drop your cavalries for full front row infantries. That way you get a full sized army in the battle. 10 infantry may be replaced with 10-16 infantry mercenaries. This guide will also cover the topic of fire and shock, how those two modifiers influence battles, and how the importance of fire increases as the game. what i do is spam nothing but cavalry, and i consolidate my starting infantry at any opportunity, until none is left, (i dont piss away manpower on healing them). The point is, russian "army" always was a glorified mob gang. The "Ideal" army composistion late game is enough cannons to fill the back row, so whatever your combat width is. This guide will also cover the topic of fire and shock, how those two modifiers influence battles, and how the importance of fire increases as the game. This is more important in the late game. Even as western nation you can easily use twice the amount of cav than in the sheet if you have the money for it. Request 1. This is just personally what I use when I'm in peace or need a quick army to defend an invasion. Before tech 13/16, however, such a composition is grossly cost-ineffective. 4-1-2 ratio or 4-1-3 ratio as western European country. As idea groups I would recommend Trade, Economic, Defensive and Quality (not in this order) as you want to dominate the Lübeck Trade Node and the last three as they stack nicely with your National ideas. 1K votes, 272 comments. 60K views 4 years ago EU4 Basics. Im currently playing as Germany and I just want to know what a good army composition would be. Spent almost a century uniting Japan only to get railed by Korea when they demanded I cede them Izumo. I must have been one month from annexing Mazovia (Ottomans forced Poland to release them so I dived in straight after their war) before liberty desire hit 50%, must be because my army took casualties with the Danish war. I use 8:8:8. I assume it's for the western tech group. r/eu4 • Ideal army composition in 2023?. Contents 1 Recruiting an army 1. Found one of the seven cities of gold right next to one of my colonies in Brazil. A place to share content, ask questions and/or talk about the grand strategy game. You can have some opm to farm for prestige but that is usually not needed. 5K votes, 197 comments. The problem with horde ideas is if you take them early, you are delaying the other far superior ideas. A place to share content, ask questions and/or talk about the grand strategy game. Cannons are the one that speeds up sieges. Unit list changed to show the now-superior units. Cannons are the one that speeds up sieges. Starting the age of pirates event thing. Optimal is 40 infantry and 40 artillery. In the case of multiple attacks from different directions, the worst modifier is used for the whole attacking force. Ideally 22 infantry 2 cav 3 cannons, but if you can't afford that 2 cav 3 cannons and as much infantry you can afford. Combine them when they actually fight in order to take full advantage of your stacks. I feel like the over-arching realization is that I don't have enough Artillery in my armies. This is our Unit Composition Guide for EU4. Dec 9, 2020. An EU4 Army Composition Guide focusing on the best army composition that europa universalis 4 has to offer. By basil664. I started visiting this forum after I got EU4 and I've seen several helpful posts and discussions on this sub-reddit explaining optimal army composition and formations. Naval engagement width. Aside all the other useful tips I would add that your naval maintenance seems a bit high, half of your army maintenance, which usually shouldn't be the case. Sure, but I'm not entirely sure why they think it's important that the army can't move until the next day, and if they do think it's important then they could implement it in a much more. This guide will also cover the topic of fire and shock, how those two modifiers influence battles, and how the importance of fire increases as the game. Ideal army composition? Insalada. The only real thing to add to this for mp is to only use a few of these depending on your total army size, this means 1-3 combined stacks in most cases and to use pure inf for the rest to reinforce as excess cannons do little to win battles and you tend not to have more than 1-3 battles going at any given time, cav as always is a topic of its own as most nations without will and probably. Lacking arty was more impactful than fighting on rough terrain though. Haven't played since the estate change so look at what. There are good ones. England and France v Austria. 00 trade power. 11 3 Sort by: Open comment sort options tr8marc • 7 yr. So basically, if your combat width is 20, you should have 20 artillery, 8 cavalry and 18 infantry. You may have noticed this during gameplay, but mercenaries do the same thing based on the culture of the province they're from. My only problem with that is the flags, they are ugly af and don't even match with the nation. Europa Universalis IV. Say what? My best provinces can support 41 units at best (in my current Bohemia game for example) at this point of the game. So optimize according to your constraints and where you’d need to fight (Baltic Sea is inland. Naval composition : r/eu4. Im currently playing as Germany and I just want to know what a good army composition would be. I honestly think the only right answer is "As much artillery as combat width; a modest amount of cavalry to have on the flanks (usually 4-6 regiments of cav. A place to share content, ask questions and/or talk about the grand strategy game. As idea groups I would recommend Trade, Economic, Defensive and Quality (not in this order) as you want to dominate the Lübeck Trade Node and the last three as they stack nicely with your National ideas. Lithuania (Poland cancelled PU after being eaten) must have dived in on the fucking day with that support independence, cant. base is 15. 319 Sort by: Open comment sort options Ravens1945 OP • 1 yr. ; About Europa Universalis 4 Wiki; Mobile view. This guide will also cover the topic of fire and shock, how those two modifiers influence battles, and how the importance of fire increases as the game progresses. 9K votes, 143 comments. From mil tech 7, you should have at least one artillery regiment in your sieging stacks to get the +1 siege bonus. First time playing Venice in forever, it really is a fun gaming experience. In Imperator Rome, each military tradition group comes with a predefined unit composition that the AI will always try to stick to. So you should split them into 23-0-18 stacks of 41k each. In your case, France has an army with almost the same size as yours, so they can become disloyal. An army that has half the combat width as the front line. Active-Cow-8259 • 6 mo. Like the other users, I can confirm that this isn't working as intended. r/eu4 • Ideal army composition in 2023?. New comments cannot be posted and votes cannot be cast. 323K subscribers in the eu4 community. I know Poland relies more on cavalry than normal,. Later on just double those numbers. So combat width is for each of the two rows. It's to have enough infantry so that Calvary doesn't get the not enough support malus and enough infantry and Calvary that artillery will not be on the front line. Reinforcement: extra infantry to replace low health/morale troops during an extended fight. I like to use a ♥♥♥♥♥♥♥♥ of small armies, usually moving together, so I can have some modularity and detach to siege quickly. 1: So let's say France was fighting Austria and Austria was likely to win this fight. Like much in eu4 its not obvious at all. 324K subscribers in the eu4 community. Then 6 or 4 calvary units for flanking attacks, then just infantry afterwards. Conquer Livonian Order and Riga. The best gunners in the mughal army were hindus; ^ William Irvine (2007). 8K votes, 147 comments. 16-4-10 for a 30 stack is probably the best way to go. Try to get territory on all the continents. Europa Universalis IV (EU4) is a strategy game that demands careful planning and tactical skills, and a crucial aspect of the game is your army’s. Additional comment actions. r5: playing austia and after i accepted the tuetons into the hre with sancations they declare war on stentin, and pull me into a seperate war against them with no cb specificed. Jump to latest Follow Reply. That said, I would never trust them a war against the freaking Ottoman Empire ever, they're on the other corner of Europe, so unless they mass land in Poland, wich they most likely wont, it'll take ages for them to land troops anywhere. What would be the most efficient and powerful composition of inf/cav/art. Jump to latest Follow Reply. 306 votes, 44 comments. Over in Asia, we have a very thicc Chagatai, Korea taking part of Japan, and a pretty dominant Bahmanis. From miltech 13-14 onwards however, you will want, at the very least, more cannons than your opponent. Florence and Brandenburg in Europe usually lead to fun experiences. You want to add 2 cav per 25% flanking ability and the rest infantry. As is the case for many strategy games, context may significantly change what you are going to need. Ideally you want cannons on the back row and infantry/cav (Composition depending on the nation you are playing) on the. 33 votes, 28 comments. The "Ideal" army composistion late game is enough cannons to fill the back row, so whatever your combat width is. 8K votes, 113 comments. Mercs: Hire for extra manpower or for generals, otherwise ignore. Armies: Have 1 “kill army” (perfect combat width and such), 1-3 “seige armies” (tons of cannons), and the rest as extra manpower/general seige as your economy permits. r/eu4 • Ideal army composition in 2023?. With Byzantium's ideas plus Orthodox mechanics, you should have no trouble converting religion past the early game. Bigger armies are less likely to be engaged and less likely to lose. Im curious about lesser known strategies, tips or tricks about Eu4 yall might know. 10 infantry may be replaced with 10-16 infantry mercenaries. Let's say your combat width in mid-game is. The basic unit of land forces is the regiment, each consisting of 1000 soldiers at full strength. I now hate this game and will never play it again. my standard stack in late game is 25-6-25 so i make a 56 transport stack plus 10-20 heavies for escort) a hundred galleys parked right before gibaltair if you're playing in mediterran, same for the baltic. Its late game if anyone has a good composition that pairs well with Prussian ideas please share. I assume it's for the western tech group. ” All I’ve ever seen are bugs, and the occasional quality of life shortcut granted to keep the AI from making its own head explode, while not providing any consistent or meaningful. 6:4 cav/artillery for Polish horde. A place to share content, ask questions and/or talk about the grand strategy game. Sure, but I'm not entirely sure why they think it's important that the army can't move until the next day, and if they do think it's important then they could implement it in a much more. A place to share content, ask questions and/or talk about the grand strategy game. There really isn't an ideal composition for eu4 armies. your combat width is +17. DoW on A, white peace his ally B. Hey y'all, so I'm a bit new to EU4, only have about a hundred hours, and the thing that confuses me the most is army composition. Leaving 1 big army to defend your territory and chase them away. This video explains the best EU4 Army Composition by Century starting from your 1444 army to the 1821 end date, with an army reform every 50 years or so. You want to add 2 cav per 25% flanking ability and the rest infantry. Religious seems like a bit of waste for Byzantium now. I was wondering if there are any other ways to maximize army effectiveness. A place to share content, ask questions and/or talk about the grand strategy game. Build Transports in sufficient number to ferry your largest army, no more. r/eu4 • Ideal army composition in 2023?. That said, I would never trust them a war against the freaking Ottoman Empire ever, they're on the other corner of Europe, so unless they mass land in Poland, wich they most likely wont, it'll take ages for them to land troops anywhere. Quantity will give you better manpower, and some force limit to actually use it. r/eu4 • Ideal army composition in 2023?. r/eu4 • Ideal army composition in 2023?. • 6 mo. 9K votes, 143 comments. I like to use a ♥♥♥♥♥♥♥♥ of small armies, usually moving together, so I can have some modularity and detach to siege quickly. 322K subscribers in the eu4 community. A bigger stack would be 16/4/12. Battles in EU4 aren't actually battles. I had France Austria Denmark and Müneser (for quick favors and rip spelling) and we won the war. This is the perfect army composition when you want to win a battle and are not constrained by force limit, money, manpower, attrition and other stuff that you might want to do with the army (sieging). A place to share content, ask questions and/or talk about the grand strategy game. I assume it's for the western tech group. Heavy Ships are the kings of naval warfare, but. So a good army composition might be 32 front row infantry + 8 spare units = 40 infantry and 21 artillery to get the maximum siege bonus on a star fort capital (level 6 + 1). Don’t fill your back line with cannons until mil tech 16. However when England's army shows up it tips the balance back to France. Ares6 • 6 yr. Maybe keep your starting horses for some extra punch in the early game but your ideal comp should be full inf and art. The ideal army composition is 2 CAV (for the flanks) + 50% ART + 50% INF. r/eu4 • Ideal army composition in 2023?. r/eu4 • Ideal army composition in 2023?. 322K subscribers in the eu4 community. mushroom57 • 2 mo. This guide will also cover the topic of fire and shock, how those two modifiers influence battles, and how the importance of fire increases as the game progresses. Again, any units more rarely ever come to play. A place to share content, ask questions and/or talk about the grand strategy game. Europa Universalis IV > General Discussions. Naval composition : r/eu4. ago • Edited 2 yr. As idea groups I would recommend Trade, Economic, Defensive and Quality (not in this order) as you want to dominate the Lübeck Trade Node and the last three as they stack nicely with your National ideas. The ideal army composition is to exceed at least by 4 the enemy's front, have cavalry in your flanks, and later on as much artillery as you can afford. Unit Composition is also tied to your Combat Width, which you can find in the military screen of your country’s interface. There really isn't an ideal composition for eu4 armies. Conquer B, and repeat. If you want to become a better player, stop using speed 5. Active-Cow-8259 • 6 mo. 324K subscribers in the eu4 community. When defending against a numerically superior army, fighting in terrain with an attacker combat penalty is ideal. It's very good and informative but I have one major problem with it (I'm sure I just don't get something and it's no problem with the spreadsheet). Have to say I'm not a fan of the Literati Purges and Factional Strife. I know what the usual ideal army comps are, but not for Poland. Does anyone else have it? Archived post. Pope will give you 10% for 50 papal points, you get another 10% if you are crusading, you get 25% from army tradition (which you get much more from smashing forts, than from fighting people) 10% from prestige from converting people (to catholicism). DoW on A, white peace his ally B. luvky crush

Aristocratic, Aristocratic-Econ, Trading in Livestock/Iron, and no-Syncretic Tengri, will cut down the cost from 10/25/30 to 7. . Eu4 ideal army composition

I use 18-4-10, splits up really well for sieging and can sit on alot of provinces early game without taking attrition, then stack them up for late game or big fights. . Eu4 ideal army composition

The smallest truly safe nation is Portugal, which is a frequently recommended “don’t bother me” start. 8K votes, 204 comments. 5 the width of infantry. The Thirty Years' War was one of the most consequential in European history and its effects rippled throughout the world. Because early game you will never field an army with more infantry then combat width. As you allready mentioned money is important, cause you can afford advisors, but there are many modefiers that reduce advisor cost, making them more efficient. The Thirty Years' War was one of the most consequential in European history and its effects rippled throughout the world. 5K votes, 90 comments. 11 3 Sort by: Open comment sort options tr8marc • 7 yr. By basil664. Heck, even if you got the Mandate of Heaven and united China, it would cost so much dip points you would be like 50 years behind everyone in tech. A lot of the time, especially in singleplayer, you probably get a lot more out of having two inefficient armies than one optimal army. If you dont know much about composition Here is the most important stuff. 1K votes, 64 comments. This is not a problem. Then 6 or 4 calvary units for flanking attacks, then just infantry afterwards. For generals, as others have mentioned, its about army tradition. A place to share content,. Its late game if anyone has a good composition that pairs well with Prussian ideas please share. base is 15. 5, or 12. AFAIK, undead army in general is similar to base army when it comes to composition, just remember you'll be playing mostly HOI4 as they have stupid low move speed and will need to cover big land areas to actually 'catch' enemy armies. 324K subscribers in the eu4 community. Say what? My best provinces can support 41 units at best (in my current Bohemia game for example) at this point of the game. You’ll need to diplo-annex them instead of by decision. Having a general which on average has an extra shock/fire pip means you'll inflict a little over 13% more casaulties and moral damage. A place to share content, ask questions and/or talk about the grand strategy game. It's very good and informative but I have one major problem with it (I'm sure I just don't get something and it's no problem with the spreadsheet). If both armies fill out the combat width and have 0 combat ability, the ideal (but not cost effective) unit composition is a little bit less cav. That's technically ideal army composition, but depending on your national ideas and how you're playing you may want to build them slightly differently. If there was no fort in Labourd, Navarra would hold them there. r/eu4 • Ideal army composition in 2023?. I assume it's for the western tech group. Most of the time I used 2:1:1 or 3:1:2, but have never been really certain if this was optimal. Innovative will net you the most mana for developing and has. 5, or 12. It helps to split armies into 4x 2:2:2 for sieges and later regroup them back. Offensive will give you a stronger army and better sieges. -15% making them a march (highly recomended) -20% support loyalists. A place to share content, ask questions and/or talk about the grand strategy game. I have an enemy army (also Ottoman) bugged like this. So your stacks should be something like 46-0-36. And the rest infantry. A place to share content, ask questions and/or talk about the grand strategy game. There really isn't an ideal composition for eu4 armies. Fars, a midsized vassal of Timurids, has nothing to boost army quality but has incredibly good ideas for playing tall, even better IMO than Florence or Milan. If you only play single player this will likely not happen as frequently, so you can still use the same composition as before. England and France v Austria. Of course, you will need some extra stacks of infantry because they die faster. r/eu4 •. 1K votes, 163 comments. Then take combat width and subtract the cavalry number for infantry. Benito2002 • 5 yr. Again, any units more rarely ever come to play. Quick and dirty army composition: I/C/A = width/4/width (incl which unit type to pick) TLDR: for the easiest good template: use infantry and cannons equal to your combat width, and add 4 horses. for Poland it should be more, so from 6 to 10. I was 150% ahead and was for most of the. First order of business, secure a frontline of infantry plus 2-4 cav that is equal to. 322K subscribers in the eu4 community. r/eu4 • Ideal army composition in 2023?. Currently I got the highest morale in the world and one of the highest discipline. R5: I have 3281 hours and finally have Mare Nostrum (and 8 other achievements on this run) Playing beyond 1700 is not usually my thing but saw an opportunity to form Rome and pushed on. r/eu4 • Ideal army composition in 2023?. For intents and purposes this is for nations that dont really have unit bonuses, so not Poland/Hungary/Hordes or whoever that Eastern European nation is with the good. Keep reenforcing with pure inf stacks when a battle breaks out. I feel like the over-arching realization is that I don't have enough Artillery in my armies. r/eu4 • Ideal army composition in 2023?. Hello everyone, as you may know, there is this wonderful Ideal army composition for every tech spreadsheet, which has been last updated to 1. 75% CCR is a critical number that puts your coring time to 9 months. Each regiment is classed as Infantry, Cavalry or Artillery. From mil tech 7, you should have at least one artillery regiment in your sieging stacks to get the +1 siege bonus. r/eu4 • Ideal army composition in 2023?. First order of business, secure a frontline of infantry plus 2-4 cav that is equal to. my standard stack in late game is 25-6-25 so i make a 56 transport stack plus 10-20 heavies for escort) a hundred galleys parked right before gibaltair if you're playing in mediterran, same for the baltic. Also the same problem happens to the front line troops that is not fighting any opponent. 4 cavalry because more is useless, infantry to fill the numbers and 20 artillery because you have to have the same number of arty and frontline units for balanced damage and morale. 8K votes, 104 comments. TyroneLeinster • 4 yr. Other options include manpower, army tradition and advisor :) Request 2. If I'm not mistaken, the optimal army composition consists of your combat width full of artillery, 40% of the width of cavalry and then 60% multiplied by 1. For intents and purposes this is for nations that dont really have unit bonuses, so not Poland/Hungary/Hordes or whoever that Eastern European nation is with the good. 33 the composition doesn't seem to work as good as before. When cannons come along get at least 5, 6 is better and 10. B is off truce in 5 years, DoW on B dragging A back, white peace A shortening his truce from 15 years to 5 years. 4 Infantry, 1 Husar, 5 Artillery is the best stack. You may additionally make 10/0/10 siege stack, not for fighting and just for fast siege of forts level 1-3, since they are the most common. I've read the dev diaries and if I understand it correctly, the combat changes make filling up combat width more important than it was before the update. Your initial army should consist of 22 infantry units and 4 cavalry units. A place to share content, ask questions and/or talk about the grand strategy game. 324K subscribers in the eu4 community. . sun phorno, thrill seeking baddie takes what she wants chanel camryn, jayla paige, mecojo a mi hermana, hsexmen, squirters nude, bokep jolbab, brooklyn job, can i take benadryl with amlodipine, pokerstars freeroll passwords today, curtis winvcl download, not possible to fastforward aborting co8rr